Houdini Previs Artist
Digital Domain is seeking a Houdini Previs Artist with experience creating flight simulations.
Requirements include intermediate to advanced familiarity with Houdini CHOPs and basic animation and rendering skills in Maya. This artist must be able to improvise with CHOPs or at least know how to composite and edit motion curves.
Additional requirements include the ability to set up Houdini sim template files to prep for flight missions, respond quickly to requests for motion files from artists, i.e. flying missions to generate curves, augment motion in Maya with keyframed changes to sim motion, and take Houdini previs files and conform them to Maya previs scenes.
This position requires an editorially conscientious individual with strong organizational skills in terms of naming conventions, data file libraries, and directory structures from the sim. Strong problem-solving skills are a must.
Qualified candidates should submit their reel, resume and shot breakdown to:
Venice, CA
Requirements include intermediate to advanced familiarity with Houdini CHOPs and basic animation and rendering skills in Maya. This artist must be able to improvise with CHOPs or at least know how to composite and edit motion curves.
Additional requirements include the ability to set up Houdini sim template files to prep for flight missions, respond quickly to requests for motion files from artists, i.e. flying missions to generate curves, augment motion in Maya with keyframed changes to sim motion, and take Houdini previs files and conform them to Maya previs scenes.
This position requires an editorially conscientious individual with strong organizational skills in terms of naming conventions, data file libraries, and directory structures from the sim. Strong problem-solving skills are a must.
Qualified candidates should submit their reel, resume and shot breakdown to:
Venice, CA


