About

Please see below for specific roles preformed in each:

1. Personal: 'Furphys' - Cinema 4D (dynamics, texturing, UV mapping, animation, rendering), After Effects (compositing, color timing)

2. Personal: 'Imiuren' - Cinema 4D (thinking particles, texturing, animation, rendering), After Effects (compositing, color timing)

3. Commercial: 'RB - We Can Sell Anything' - Concept, Real Flow (particles, dynamics simulation), Cinema 4D (modeling), VRay (rendering), After Effects (compositing, titles)

4. Personal: 'Party Mouth' - Cinema 4D (mograph, texturing, animation, rendering), After Effects (compositing, color timing)

5. Personal: 'Imp Chaw' - Cinema 4D (modeling, texturing, animation, rendering), After Effects (compositing, color timing)

6. Personal: 'FlatDee'Sigh' - Cinema 4D (rigging, texturing, animation, rendering), After Effects (color timing)

7. Personal: 'Sea Squib Industries' - Cinema 4D (modeling, rigging, texturing, animation, rendering), After Effects (compositing, color correction, kinetic typography)

8. Commercial: 'RB - Oscar 2015' - Concept, Illustrator (design, illustration), After Effects, (character rigging, animation, bumper)

9. Personal: 'SÚRPDRÍP' - Cinema 4D (X-particles, rigging, texturing, animation, rendering), After Effects (color timing)

10. Commercial: 'RB - Oscar 2014' - Concept, After Effects (animation: kinetic typography)

11. Commercial: 'Bill and Rex [various]' - Illustrator (characters: design, illustration), Cinema 4D (backgrounds: modeling, texturing, rendering), After Effects (character rigs, animation)

12. Commercial: 'Michter's Thanksgiving' - Concept, Illustrator (design, illustration), Photoshop (texturing), Cinema 4D (texturing, rendering), After Effects (rigging, animation, color timing)

13. Commercial: 'Michter's Derby' - Illustrator (design, illustration), Photoshop (texturing), Cinema 4D (texturing, rendering), After Effects (rigging, animation, color timing)

14. Commercial: 'Hellmann's' - Concept, Premiere (editing), After Effects (compositing, motion tracking, color correction)

15. Personal: 'Clamps' - Cinema 4D (texturing, animation, rendering), After Effects (compositing, color correction, depth pass)

16. Personal: 'Goalt' - Cinema 4D (rigging, texturing, dynamics, rendering, animation), After Effects (compositing, color correction, particles)

17. Commercial: BTS 'Strongbow - 360 degree Projection Mapping' - After Effects (comp creation: compositing, animation) [view from corporate event]

18. Personal: 'Zapoi' - Cinema 4D (BVH mo-cap experiment, rig adjustment, texturing, animation), After Effects (compositing, color timing)

Credits

Personal = Projects completed on my own.

Commercial = Projects completed while working @ Russell Brothers Company.