About
"Woman Crouch" Start Time 0 secs (Female model on top of rock)
I created this model for my personal portfolio.
Software: Maya, Zbrush.
"Princess" Start Time 15 secs (Leia model Featured in Pixologic Gallery)
The models, textures, and materials I developed were featured on the zbrushcentral top row. Now she
can be seen in the Pixologic Gallery.
Software: Zbrush, Maya, Photoshop.
"San Ricardo Gate" Start Time 28 secs (Gate model from the movie Puss in Boots)
At DreamWorks, I created this nurbs model as part of the bridge to San Ricardo. Credit to
DreamWorks artists for their work.
Software: Maya.
"Whiplash" Start Time 41 secs (Snail model from the movie Turbo)
I created this snail model for DreamWorks. Modeling challenges included design/engineering
articulation for the snail shell. Credit to DreamWorks artists for their work.
Software: Maya.
"Crouching Man" Start Time 54 secs (Crouch pose model for portfolio)
I created this model to develop my anatomy skills.
Software: Zbrush, Maya.
"Crood Tree" Start Time 1 min 7 secs (Tree model from the movie The Croods)
I started this model in Mudbox and then converted to nurbs in Maya. Credit to DreamWorks artists for
their work.
Software: Maya, Mudbox.
"Grandma" Start Time 1 min 20 secs (Grandma Ghost model from the movie ParaNorman)
This Maya model was created using 3D print for stop motion puppets. I'm showing an exploded view of
the character to demonstrate the many parts we created for the stop motion puppet. Credit to Laika
and Laika artists for their work.
Software: Maya.
"VW Bug" Start Time 1 min 34 secs (Prop model from the movie Coraline)
Working in Maya, we created this 3D print model as a replica of a Volkswagen Bug. I was involved with
the engineering and modeling of the car. Credit to Laika and Laika artists for their work.
Software: Maya.
"Archer" Start Time 1 min 48 secs (Man with bow and arrow for portfolio)
This model was made to further my modeling abilities.
Software: Zbrush, Maya.
"Green Other Mother" Start Time 2 min 1 sec (Green villain model from the movie Coraline)
This Maya model was created for 3D print output. My focus was design, sculpting, engineering, and
creating blendshapes for the 3D head print. Credit to Laika and Laika artists for their work.
Software: Maya, Zbrush
"Other Mother Morph" Start Time 2 min 11 secs (Head/Hair Morph from the Movie
"Coraline")
At Laika, I created the Maya blendshapes for a character Morph. Credit to Laika artists for their work.
Software: Maya, Zbrush
"Dragon" Start Time 2 min 23 secs (Dragon model based off of Lonnie Sargent design)
Using Zbrush I created this model to further my portfolio and develop my skills.
Software: Zbrush, Maya
"Surfacing" Start Time 2 min 37 secs (A series of surfacing/texturing examples)
Examples of models that also show my texture paint and materials experience.
Primary software: Zbrush, Maya, Photoshop
12/03/2013
02:49

