About

Facial Rigging and animation test after modeling and testing shaders. Now being developed more for use in short film.

Credits

Daniel Barnes

Technical Info

Utilizing Maya, a base mesh was created. Textures and surface details were developed/exported from Z-brush. Skin material uses subsurface scattering and displacement nodes. Rigging utilizes fk/ik systems with set driven keys and offset nodes to automate certain movements making animation faster.

Uploaded
10/16/2013
Duration
00:15
Demonstrated Skill