About
Facial Rigging and animation test after modeling and testing shaders. Now being developed more for use in short film.
Credits
Daniel Barnes
Technical Info
Utilizing Maya, a base mesh was created. Textures and surface details were developed/exported from Z-brush. Skin material uses subsurface scattering and displacement nodes. Rigging utilizes fk/ik systems with set driven keys and offset nodes to automate certain movements making animation faster.
Uploaded
10/16/2013
10/16/2013
Duration
00:15
00:15
Type of Video
Demonstrated Skill

