About

Culmination of work completed during my undergraduate studies at University of Ontario (UOIT) for my Bachelor IT: Game Development and Entrepreneurship.
I specialize in any 3D Design/Modeling, 2D Art/Design and Game/Level Design.

Please feel free to contact me with feedback at
kevinIN3D@gmail.com
www.kevIN3D.me

Follow me @kevinIN3D on Twitter.

©Kevin Leegsma

Credits

DEMO REEL SHOT BREAKDOWN
Kevin Leegsma @kevinIN3D http://www.kevIN3D.me
Production: Banana’s Intro Cutscene
Character: Banana’s Monkey
Studio: kevIN3D
What I did: Everything in the scene with the exception of Banana’s Monkey/Rig. All textures including Banana’s, animation, lighting and world layout were done by me.
Software: Maya 2011 x64, Adobe Photoshop CS
Production: Sleepy-Turtle Walkcycle
Character: Herbert the Overtired Turtle
Studio: kevIN3D
What I did: Everything in the scene.
Software: Maya 2011 x64, Adobe Photoshop CS, Mental Ray
Production: Master of Disguise “Turtle Club” Lipsync
Character: Herbert
Studio: kevIN3D
What I did: Everything in the scene with the exception of the sound. The sound clip is from “Master of Disguise (2002)” distributed and owned by Columbia Pictures. Herbert is fully rigged with all facial and IK handles.
Software: Maya 2011 x64, Audacity, Adobe Photoshop CS, Mental Ray
Production: Curious Turtle
Character: Herbert the Overtired Turtle
Studio: kevIN3D
What I did: Everything in the scene; models, lighting, texturing, layout.
Software: Maya 2011 x64, Adobe Photoshop CS, Mental Ray
Production: Junkkart Turntable
Character: Herbert the Overtired Turtle
Studio: kevIN3D
What I did: Constructed the models, inspiration was a Go-Kart and Helmet built by Frankensteining common household garbage.
Software: Maya 2011 x64, Adobe Photoshop CS, Mental Ray
DEMO REEL ON YOUTUBE
Production: Durham Abilities Center – Gym Security Camera Style Render
Character: n/a
Studio: kevIN3D
What I did: Everything in the scene. The scene is composed of 400k+ polygons. Just a small render of a much larger building created as part of a Virtual Tour using the Unity WebPlugin. All textures in this scene have been specular and/or normal mapped to give a much more realistic appearance.
Software: Maya 2011 x64, Adobe Photoshop CS, Mental Ray, CrazyBUMP
Production: kevIN3D Animated Logo
Character: n/a
Studio: kevIN3D
What I did: Everything in the scene. Originally it is just “kevin”, but IN3D comes bursting in, nudging the “in” so it begins wobbling. The “IN3D” then nudges the “in” a little bit more to cause it to fall down completely; pushing past the fallen “in” it becomes kevIN3D.
Software: Maya 2011 x64, Mental Ray

Uploaded
08/08/2013
Duration
01:59